HarpGamer.com HCGOLD FAQ

An Independent Site Supporting the Harpoon™ Naval Warfare Simulation



 

 

Frequently Asked Questions

1. What's new in HCGOLD?

2. System Specs: What works and what won't

3. Using the Scenario Converter

4. Using the Platform Editor

5. How to report bugs or unusual game behavior

 



1. What's new in HC2002 GOLD

This list highlights some of the major changes you will find in HCGOLD but is by no means comprehensive.

  • Platform Editor added:  First ever in the 14 years of the Harpoon Classic Series
  • Database updated using best sources, primarily Larry Bond’s H4 annexes
  • Mobile Land Units now modeled for the first time ever in computer Harpoon
  • New BattlesSets Added: WESTPAC and EC2003 (both featuring the player-editable DB)
  • USNI BattleSet returns to the Classic series
  • Scenario Converter:  Converts original and user-created EC2000 scenarios to EC2003
  • New Orders Utility: makes adding orders to user-created scenarios a breeze
  • SE Repeat Patrol and Repeat attack fixed (had been disabled in most versions)
  • Message Log added as new window
  • AI now more aggressive, particularly for subs and aircraft
  • HARM/ARM code: No more H/ARM-ing a ship or airfield to death! Many changes here.
  • SAM code: Enhanced “per target” missile allocation model; Variable ROF for Player
  • Land/Sea/Surf Weapons:  Introduces “ship” and “land” only target classes
  • Simultaneous, Multi-axis attacks enabled for air and sea AI
  • Sonar model:  Vastly improved detection algorithm and user-configurable noise signatures
  • Radar Cross Section now user-configurable as well
  • Electronic Warfare model improved
  • Aerial Refueling problems fixed
  • Weather report time display fixed with game consequences for daylight/night

 

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2. System specs: What works and what won't

HC2002 GOLD will run on:

  • Windows 95 all variants (even without Internet Explorer) [tested Win95 original, 95b, 95c]
    • minimum of 32MB RAM if possible, though 16MB can work.  If you have virus scanners and other clutter, double or triple that amount.
  • Windows 98 all variants [tested 98 upgrade, 98 original, 98se]
    • minimum of 32MB RAM if possible, though 16MB can work.  If you have virus scanners and other clutter, double or more that amount.
  • Windows ME (ME's reputation aside, it does support HCGOLD)
    • minimum 64MB RAM, double or more if possible.
  • Windows NT 4 all variants (tested on sp3 and sp6a)
    • minimum 64MB, double or more if possible (use common sense, a bit more may be needed if you are running Exchange server on the same machine...)
  • Windows 2k all variants (tested on original, sp1, sp3, workstation, server...no, we didn't test on DataCenter version)
    • minimum 64MB RAM, double to be reasonble, triple or better is ideal.
  • Windows XP all variants (tested on Home, Pro, Server release candidate 2)
    • miminmum 128MB RAM, double if you ever want to accomplish anything; 1GB to be happy.

HC2002 GOLD Platform Editor has been run on:

  • Access 97
  • Access 97 Runtime
  • Access XP
  • Access 2000
  • Access 2003

*Notes:

  • The Platform Editor (PE) requires the MS Text ISAM be installed to import and export properly. If not already installed, the ISAM can be installed via your MS Office Installation CD.
  • If you can run Windows 95 (or newer), you can almost certainly run HCGOLD.  How fast it will run is up to your system specs.
  • HCGOLD may run on x86 Unix/Linux machines running newish versions of WINE. HC2002 ran ok on RedHat with WINE, HCGOLD likely will too.

HCGOLD will not run on:

  • Windows 3.1x or older will not run the game (with the possible exception of a thorough win32s configuration).
  • Windows NT 3.x probably will not run the game but we haven't tried.
  • Mac OS of any type will currently not run the game without an x86 emulator.
  • Non-x86 instruction set based machines will not run the game unless you have a good x86 emulator (bochs anyone?).

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3. Using the Scenario Converter

First, copy the four pairs of  RES/RSR files for EC2000 (hdsd, hdse, hdsf, hdsg) from your hard drive or HC97 CD-ROM to  your HCGOLD root directory. Then:

a) The "Read-Only" attribute of the above files may need removal. Right-click their icons to reveal PROPERTIES. Uncheck the "Read-Only" tick box if checked.

b) Start HCGOLD

c) Use the Battlesets button to find your HCGOLD root directory if it isn't already pointing there

d) Locate the commondb.res file in your HCGOLD root directory, double click on it and return to normal game play. Then exit the Game Engine.

At this point you should be able to run the Scenario Converter and bring any EC2000 Scenario up to the EC2003 format, enabling you to apply the upgraded database.

Note: The scenario you are looking to convert must be present in the HCGOLD root directory. Please copy it (and any others you want to convert for now) from it's existing location, and paste into the game root directory, before trying to start the Scenario Converter.

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4. Using the Platform Editor

Please see the PE User's Guide for how to edit and export data back to the Game Engine and Scenario Editor.

Joe Lanza has produced a DB Worksheet for laying out platforms prior to data input. An excellent and very useful tool.

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5. How to report bugs or unusual game behavior

We plan to post a "Known Issues" section under the "Tools & FAQ" button. So before compiling a bug report, please check there, and if you've found something new, consider including the following information in your report

    a) Windows version
    b) HCGOLD version (check the about box for build date)
    c) Whether you were using an official HCGOLD commondb
    d) Which battleset you were in (i.e., WESTPAC, EC2003, HDSII, GIUK)
    e) Which scenario is causing the trouble
    f) Any error message you received
    g) Steps we should take to reproduce the event
    h) Your system specifications

Post your report in the . Please identify the game component affected in the subject line of your email (GE for Game Engine, SC for Scenario Converter, PE for Platform Editor, SE for Scenario Editor, DB for Database issues). 

 

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Harpoon™ is owned by Larry Bond and Chris Carlson, and licensed to AGSI, for the purpose of developing the computer versions. This site is not affiliated with either entity.